Sega Sammy Holdings Earnings Calls
| Release date | May 11, 2026 |
| EPS estimate | $0.0686 |
| EPS actual | $0.0835 |
| EPS Surprise | 21.74% |
| Revenue estimate | 993.23M |
| Revenue actual | 966.189M |
| Revenue Surprise | -2.72% |
| Release date | Feb 12, 2026 |
| EPS estimate | $0.0609 |
| EPS actual | -$0.152 |
| EPS Surprise | -349.28% |
| Revenue estimate | 795.315M |
| Revenue actual | 875.883M |
| Revenue Surprise | 10.13% |
| Release date | Nov 06, 2025 |
| EPS estimate | $0.0755 |
| EPS actual | $0.0489 |
| EPS Surprise | -35.17% |
| Revenue estimate | 767.534M |
| Revenue actual | 814.283M |
| Revenue Surprise | 6.09% |
| Release date | Aug 10, 2025 |
| EPS estimate | $0.0047 |
| EPS actual | -$0.0274 |
| EPS Surprise | -681.14% |
| Revenue estimate | 571.582M |
| Revenue actual | 559.51M |
| Revenue Surprise | -2.11% |
Last 4 Quarters for Sega Sammy Holdings
Below you can see how SGAMY performed 4 days prior and 4 days after releasing the earnings report. Also, you can see the pre-estimates and the actual earnings. This information can give you a slight idea of what you might expect for the next quarter's release.
| Release date | Aug 10, 2025 |
| Price on release | $5.60 |
| EPS estimate | $0.0047 |
| EPS actual | -$0.0274 |
| EPS surprise | -681.14% |
| Date | Price |
|---|---|
| Aug 04, 2025 | $5.17 |
| Aug 05, 2025 | $5.17 |
| Aug 06, 2025 | $5.31 |
| Aug 07, 2025 | $5.31 |
| Aug 08, 2025 | $5.60 |
| Aug 11, 2025 | $5.68 |
| Aug 12, 2025 | $5.62 |
| Aug 13, 2025 | $5.69 |
| Aug 14, 2025 | $5.55 |
| 4 days before | 8.32% |
| 4 days after | -0.93% |
| On release day | 1.43% |
| Change in period | 7.31% |
| Release date | Nov 06, 2025 |
| Price on release | $4.54 |
| EPS estimate | $0.0755 |
| EPS actual | $0.0489 |
| EPS surprise | -35.17% |
| Date | Price |
|---|---|
| Oct 31, 2025 | $4.78 |
| Nov 03, 2025 | $4.70 |
| Nov 04, 2025 | $4.80 |
| Nov 05, 2025 | $4.73 |
| Nov 06, 2025 | $4.54 |
| Nov 07, 2025 | $4.45 |
| Nov 10, 2025 | $4.32 |
| Nov 11, 2025 | $4.39 |
| Nov 12, 2025 | $4.22 |
| 4 days before | -4.92% |
| 4 days after | -7.05% |
| On release day | -1.98% |
| Change in period | -11.62% |
| Release date | Feb 12, 2026 |
| Price on release | $3.88 |
| EPS estimate | $0.0609 |
| EPS actual | -$0.152 |
| EPS surprise | -349.28% |
| Date | Price |
|---|---|
| Feb 06, 2026 | $3.85 |
| Feb 09, 2026 | $3.85 |
| Feb 10, 2026 | $4.00 |
| Feb 11, 2026 | $4.00 |
| Feb 12, 2026 | $3.88 |
| Feb 13, 2026 | $4.00 |
| Feb 17, 2026 | $4.00 |
| Feb 18, 2026 | $4.00 |
| Feb 19, 2026 | $4.11 |
| 4 days before | 0.779% |
| 4 days after | 5.93% |
| On release day | 3.09% |
| Change in period | 6.75% |
| Release date | May 11, 2026 |
| Price on release | $3.87 |
| EPS estimate | $0.0686 |
| EPS actual | $0.0835 |
| EPS surprise | 21.74% |
| Date | Price |
|---|---|
| May 05, 2026 | $3.88 |
| May 06, 2026 | $3.76 |
| May 07, 2026 | $3.72 |
| May 08, 2026 | $3.72 |
| May 11, 2026 | $3.87 |
| May 12, 2026 | $3.78 |
| May 13, 2026 | $3.58 |
| May 14, 2026 | $3.46 |
| May 15, 2026 | $3.59 |
| 4 days before | -0.361% |
| 4 days after | -7.20% |
| On release day | -2.22% |
| Change in period | -7.54% |
Sega Sammy Holdings Earnings Call Transcript Summary of Q1 2026
Q1 results were broadly in line with expectations: operating income beat forecasts while adjusted EBITDA was roughly as guided due to a non-operating foreign exchange loss (~JPY2.9bn). Sega Sammy completed the acquisitions of Stakelogic BV and GAN Limited; their balance sheets were consolidated in Q1 but their P&L will be included from Q2 (they close in December). Provisional goodwill from the deals is ~JPY18.6bn (Stakelogic) and ~JPY17.4bn (GAN). Cash and deposits declined due to the acquisitions and share buybacks/cancellation; management provided preliminary cash flow guidance showing a negative overall movement (~-JPY50.6bn).
Key business highlights: Persona5: The Phantom X (F2P) launched June 26 and had a very strong start (downloads #1; >JPY1bn sales in its first brief reporting window), with further F2P and consumer title rollouts (Sonic Racing in Sept; Sonic Rumble delayed). Rovio remains below plan but management is increasing marketing and expects recovery after upcoming updates. The Pachislot/Pachinko segment had a good start—Tokyo Revengers exceeded initial order expectations (>25,000 vs plan 20,000) and Lucky Trigger 3.0 Plus models showed strong operation. Gaming equipment sales in the US and casino operations (Paradise City Korea) were strong; M&A-related costs were as planned and the full earnings impact of Stakelogic/GAN is still under review.
Risks and operational notes: pachislot certification/compliance rates remain low (roughly 13–20%), potentially affecting timing of launches; FX volatility already caused a material non-operating loss in Q1; several major titles (e.g., Sonic Rumble) have been delayed which could compress contributions in the current fiscal year. Management expects fuller contributions from mainstay titles from Q2 onward.
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