Roblox Earnings Calls
| Release date | Apr 30, 2026 |
| EPS estimate | -$0.409 |
| EPS actual | -$0.350 |
| EPS Surprise | 14.48% |
| Revenue estimate | 1.741B |
| Revenue actual | 1.731B |
| Revenue Surprise | -0.570% |
| Release date | Feb 05, 2026 |
| EPS estimate | -$0.467 |
| EPS actual | -$0.450 |
| EPS Surprise | 3.66% |
| Revenue estimate | 2.079B |
| Revenue actual | 2.222B |
| Revenue Surprise | 6.90% |
| Release date | Oct 30, 2025 |
| EPS estimate | -$0.486 |
| EPS actual | -$0.370 |
| EPS Surprise | 23.82% |
| Revenue estimate | 1.708B |
| Revenue actual | 1.36B |
| Revenue Surprise | -20.40% |
| Release date | Jul 31, 2025 |
| EPS estimate | -$0.365 |
| EPS actual | -$0.410 |
| EPS Surprise | -12.37% |
| Revenue estimate | 1.274B |
| Revenue actual | 1.081B |
| Revenue Surprise | -15.14% |
Last 4 Quarters for Roblox
Below you can see how RBLX performed 4 days prior and 4 days after releasing the earnings report. Also, you can see the pre-estimates and the actual earnings. This information can give you a slight idea of what you might expect for the next quarter's release.
| Release date | Jul 31, 2025 |
| Price on release | $137.79 |
| EPS estimate | -$0.365 |
| EPS actual | -$0.410 |
| EPS surprise | -12.37% |
| Date | Price |
|---|---|
| Jul 25, 2025 | $118.82 |
| Jul 28, 2025 | $120.96 |
| Jul 29, 2025 | $118.33 |
| Jul 30, 2025 | $124.94 |
| Jul 31, 2025 | $137.79 |
| Aug 01, 2025 | $125.03 |
| Aug 04, 2025 | $130.70 |
| Aug 05, 2025 | $127.11 |
| Aug 06, 2025 | $134.14 |
| 4 days before | 15.97% |
| 4 days after | -2.65% |
| On release day | -9.26% |
| Change in period | 12.89% |
| Release date | Oct 30, 2025 |
| Price on release | $113.00 |
| EPS estimate | -$0.486 |
| EPS actual | -$0.370 |
| EPS surprise | 23.82% |
| Date | Price |
|---|---|
| Oct 24, 2025 | $127.71 |
| Oct 27, 2025 | $128.49 |
| Oct 28, 2025 | $131.72 |
| Oct 29, 2025 | $133.74 |
| Oct 30, 2025 | $113.00 |
| Oct 31, 2025 | $113.72 |
| Nov 03, 2025 | $107.66 |
| Nov 04, 2025 | $104.13 |
| Nov 05, 2025 | $102.24 |
| 4 days before | -11.52% |
| 4 days after | -9.52% |
| On release day | 0.637% |
| Change in period | -19.94% |
| Release date | Feb 05, 2026 |
| Price on release | $60.54 |
| EPS estimate | -$0.467 |
| EPS actual | -$0.450 |
| EPS surprise | 3.66% |
| Date | Price |
|---|---|
| Jan 30, 2026 | $65.76 |
| Feb 02, 2026 | $67.43 |
| Feb 03, 2026 | $65.40 |
| Feb 04, 2026 | $63.06 |
| Feb 05, 2026 | $60.54 |
| Feb 06, 2026 | $66.42 |
| Feb 09, 2026 | $73.49 |
| Feb 10, 2026 | $71.94 |
| Feb 11, 2026 | $69.01 |
| 4 days before | -7.94% |
| 4 days after | 13.99% |
| On release day | 9.71% |
| Change in period | 4.94% |
| Release date | Apr 30, 2026 |
| Price on release | $55.24 |
| EPS estimate | -$0.409 |
| EPS actual | -$0.350 |
| EPS surprise | 14.48% |
| Date | Price |
|---|---|
| Apr 24, 2026 | $56.10 |
| Apr 27, 2026 | $57.51 |
| Apr 28, 2026 | $56.11 |
| Apr 29, 2026 | $56.27 |
| Apr 30, 2026 | $55.24 |
| May 01, 2026 | $45.13 |
| May 04, 2026 | $47.59 |
| May 05, 2026 | $44.04 |
| May 06, 2026 | $43.77 |
| 4 days before | -1.53% |
| 4 days after | -20.76% |
| On release day | -18.30% |
| Change in period | -21.98% |
Roblox Earnings Call Transcript Summary of Q1 2026
Roblox reported strong Q1 2026 results with revenue of $1.4B (+39% YoY), bookings of $1.7B (+43% YoY), $629M operating cash flow and $596M free cash flow. Engagement grew: DAUs 132M (+35% YoY), hours 31B (+43% YoY), and monthly unique payers rose to 31M (+52% YoY). Management globally rolled out AgeCheck for chat and plans to introduce age-based accounts in June to improve safety—actions that they say set industry standards but cause near-term friction. As a result of AgeCheck, reduced communications, and changes to discovery, Roblox is seeing lower app-store ratings, softer organic sign-ups, and expects continued short-term bookings headwinds. Consequently, full‑year guidance was lowered: revenue growth now guided to 20–25% and bookings to 8–12%, with the company expecting DAUs to decline into Q2 and resume sequential growth in Q3. To drive long-term health and attract older users, Roblox is increasing creator DevEx for U.S. age‑checked 18+ spend (to 37.8% from 26.6% starting June 8) tied to “novel games,” and is investing heavily in AI/creator tooling (Roblox Assistant, MCP, in‑house models) and a long-term Roblox Reality initiative for photoreal multiplayer. Management expects current GPU/data center capacity and existing CapEx plans to cover near-term AI needs, with training/cloud costs factored into updated margin guidance. Product responses to the safety headwinds include enhanced communications (global chat experiments, native party chat, preset messages), discovery tuned for long-term retention (28‑day+), and programs to incubate novel 18+ games.
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